Standardization in Interface Design to Increase Higher Ui/Ux in Game Levels Setup

Muhammad Anshari Ramadhan, Tet-Khuan Chen, Wee Ann Poh, Leo Gertrude David · 2022 IEEE 2nd International Conference on Mobile Networks and Wireless Communications (ICMNWC) · 2022

Normally, when most people think of the phrase User Interface (UI), they think of software applications. The user interface (UI) is the part of software that interacts directly with humans. In video games, people identify UI as Heads-up Display (HUD). Players will mostly spend their time seeing the HUD of a game. A good interface always gives out what’s the best information for the player, and minimalize less important information to the user. We analyze 2 similar game that have some quite unique similarities and characteristic. Understanding what can be categorized as a good interface will also help us designing the interface. In this paper, we are going to identify what needs to be done to make a good interface design and implementing it into our new game “Unbreakable Mind”. Unbreakable Mind is game that has been designed by us, with genre of rogue-lite, hack and slash, action-platformer with procedurally generated levels.

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