A Novel Procedural Content Generation Algorithm for Tower Defense Games
Diogo Miguel P.L. DIAS, João Paulo Sousa, Bárbara Barroso, Ines M.B. MAGALHAES · 2022
The purpose of this article is to present a procedural content generation algorithm for tower defense games. The algorithm was developed for an isometric tower-defense game with roguelite elements. This algorithm can generate content that improves replayability by generating surprising new levels according to the expected gameplay in this game genre. Each time that the player starts a new game he is faced with new generated road maps, enemies, and spawn points. Finally, we made a playtest session to evaluate several aspects of the algorithm and of the game, such as the levels and enemies’ generation, gameplay, performance, and others.