Using Web 3D and WebXR Game to Enhance Engagement in Primary School Learning
Xi Wang Guo, Imran Mogra · 2022
Plastic recycling has been a global issue for many years. Thus, it is important to provide education to today’s youth. However, designing an efficient learning resource for primary children (ages 5-6) is challenging for various reasons, such as their engagement and the efficient delivery of the learning content. Web3D and WebXR are used in many educational applications. This research proposes a system that supports the combined use of Web3D and WebXR technologies to include elements of both Virtual Reality (VR) and Augmented Reality (AR) interactions to raise awareness about plastic recycling. This paper explains how Web3D and WebXR was used in this learning resource and how the mixed Extended Reality (XR) interaction was used to facilitate the game-based learning design. The results indicate that the learning session was successfully delivered within a classroom setting. This project provides a case study on how to mix the use of Web3D and WebXR to enhance the engagement of pupils in primary school learning.