Development and implementation of pixel art game based on human-computer interaction
Wei Song, Jiarong Xu, Shan Zhao, Huaqun Liu, Hou Shu · Third International Conference on Intelligent Computing and Human-Computer Interaction (ICHCI 2022) · 2023
In the past, video games were functionally limited to displaying monochrome pixels on an 8-bit screen. As the technology has evolved, this form of expression has been preserved for its unique nostalgic aesthetic and evolved into pixel art. Many excellent teams and independent developers have adopted the pixel art style and produced amazing works at low cost. In this paper, we develop a pixel art game based on human-computer interaction. The layered tetrad method is taken as the game design principle and realizes the interactions in this game. In terms of gameplay, this game will also take the knowledge in the introduction to gaming as the guiding theory, so that the works can bring better interactive experience to players. Throughout the game, players will experience immersive adventures, combat interactions based on mathematical models, and a well-acted story with a fragmented narrative style.