Application of Procedural Generation Algorithms in Real-Time Game Strategy Environment Based on the MVC Concept

Oleksandra Bulgakova, Viacheslav Zosimov, A.V. Kudriavtsev, Global Logic · Control Systems and Computers · 2022

This paper presents an example of using procedural generation methods in a real-time strategy environment created on the basis of the MCC concept. The most important feature of the presented project is its modularity. All game level objects are independent of each other. An algorithm for visualizing objects based on procedural generation is described. The problems and their solutions that arose during the creation of the game are considered.

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