Mixed Reality Meets Procedural Content Generation in Video Games

Sasha Azad, Carl Saldanha, Cheng-Hann Gan, Mark Riedl · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2016

The use of artificial intelligence and procedural content generation algorithms in mixed reality games is an unexplored space. We posit that these algorithms can enhance the gameplay experience in mixed reality games. We present two prototype games that use procedural content generation to design levels that make use of the affordances in the player’s physical environment. The levels produced can be tailored to a user, customizing gameplay difficulty and affecting how the player moves around the real-world environment.

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