Map Sketch Generation as a Service

Antonios Liapis · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2015

This paper describes the structure of a web service able to generate simple game levels via constrained evolutionary optimization. The provided web service allows users to generate playable game levels without needing to understand the underlying process and without having to allocate computational resources for doing so; combined with the highly expressive and customizable generator, a broad range of levels for different genres and purposes can meet many user needs.

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