Application of Participatory Design Methodology in AR: Developing Prototypes for Two Context Scenarios
Isidro Butaslac, Alessandro Luchetti, Junya Ino, Yuichiro Fujimoto, Taishi Sawabe, Masayuki Kanbara, Hirokazu Kato, Keisuke Uemura, Yoshito Otake, Yoshinobu Sato, Masaki Takao, Nobuhiko Sugano · 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) · 2022
Recent technological developments and projects are now becoming more multidisciplinary. However, in designing augmented reality training and support systems (ARTSS), researchers in this field may already hold biases that lean towards the de facto standard of what constitutes good ARTSS. These biases are not inherently harmful, but there exists the risk that these may not lead to answering the demands and goals of the intended end-user that are of completely different specializations. To address this risk, we suggest using Par-ticipatory Design (PD) as a methodology for creating and designing ARTSS. By putting the collaborators as co-designers in the authoring of augmented reality prototypes, we can verify that the final ARTSS meets the end-user's requirements.