Modern Trends in the Automatic Generation of Content for Video Games

Boyan Bontchev · Serdica Journal of Computing · 2017

Attractive and realistic content has always played a crucialrole in the penetration and popularity of digital games, virtualenvironments, and other multimedia applications. Procedural contentgeneration enables the automatization of production of any type of gamecontent including not only landscapes and narratives but also gamemechanics and generation of whole games. The article offers acomparative analysis of the approaches to automatic generation ofcontent for video games proposed in last five years. It suggests a newtypology of the use of procedurally generated game content comprising ofcategories structured in three groups: content nature, generation process,and game dependence. Together with two other taxonomies – one ofcontent type and the other of methods for content generation – thistypology is used for comparing and discussing some specific approaches toprocedural content generation in three promising research directionsbased on applying personalization and adaptation, descriptive languages,and semantic specifications.

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