Construction of Internet Game Development Environment based on OpenGL and Augmented Reality

Shubin Wang · 2022 Sixth International Conference on I-SMAC (IoT in Social, Mobile, Analytics and Cloud) (I-SMAC) · 2022

Based on OpenGL and augmented reality, this paper studies the construction of Internet game development environment, and proposes an algorithm based on quadtree to solve the problem of the number of triangles in OpenGL largescale terrain rendering. And using sky sphere technology, sunglasses lens halo technology and bulletin board technology, etc., under the premise of ensuring the rendering speed, it effectively improves the visual reality of the scene. This article discusses the settings of the augmented reality technology for the server data structure in detail, and proposes to use the navigation speculation method to solve the long message processing delay, effectively solve the load balance, and increase the security of data communication by 6.5%.

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