Temporal and Spatial Distortion for VR Rhythmic Skill Training

Takashi Matsumoto, Erwin Wu, Hideki Koike · 2022

In many sports, rhythmic skills are considered important. In this paper, we take juggling as an example and propose a VR system that simplifies the acquisition of a sense of rhythm. The proposed system uses temporal and spatial distortion and other functions to assist the training. A pilot study is conducted to validate the effectiveness of each function.

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