Gait Rehabilitation in Virtual Reality Serious Game Interactive Scenarios

Beatriz Dos Santos Goncalves, Octavian Adrian Postolache, J. M. Dias Pereira · 2022 International Conference and Exposition on Electrical And Power Engineering (EPE) · 2022

Fall accidents are generally very harmful and can be the consequence of gait impairments, that’s why it’s very important for a person to have regular checkups if they notice any unusual differences in the way they use to walk. The way a person walks can at times be characterized by a certain anomaly that can compromise their everyday routines and be an enormous risk to their state of health. These types of anomalies are known as Gait disorders. Inside the healthcare areas of physiotherapy and rehabilitation, the growing demand to improve the quality and efficiency of treatments, has led to several experimentations, developments, and implementations of various types of technologies and innovations in the past few years, to allow patients with these types of conditions to reach a faster and more motivating recovery. In this paper is presented a solution designed and implemented to be used for gait based on the concept of 3D serious games. Virtual reality interactive scenarios were considered and implemented using the software platform Unity 3D and the interaction between the user and the VR scenario is carried out by Azure Kinect. Microsoft Azure Kinect SDK is used to extract the body joints tracking. The proposed solution includes a Web application designed for physiotherapists to access the electronic health record of their patients but also to prescribe the training plan supported by the high interactive VR scenarios of the proposed serious game. Based on the joins acquired data different metrics are considered and used to validate the capabilities of proposed system.

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