Development of Augmented Reality as a Learning Medium for Recognition of Layers and Structures of the Earth

Harsya Grezdipa Pratama, M.N.A. Azman, F.R. Vafazov, Hamdan Irfan Wijaya, Vocational Teacher, majoring in Technology Information and Multimedia. SMK Negeri 1 Karang Baru Aceh Tamiang, Aceh, Indonesia · 2022

Augmented Reality is a technology that combines real-world measurement with the dimensions of the virtual world exposed in real-time. It doesn't completely replace what's in the real world, like virtual reality, but just adds to it. This is done by "painting" three-dimensional objects on markers, which are unique "patterns" that can be recognised by the application. Smartphones can develop Augmented Reality applications at low prices and can be used by many consumers. Augmented Reality can be сonsumed in various fields, one of which is the educational sphere as a learning media tool. It can be used to create a more interactive learning environment where students can interact directly with virtual world objects so that students can learn while playing. The application development process in this study is based on the waterfall model. The augmented reality app was developed for teachers and students as a medium in school. The app uses the Vuforia SDK software as a tool to create Augmented Reality. Java and C++ are based on Android. Real-world surface layer applications and earth structure recognition applications can read markers in Augmented Reality geography books. As a medium, they will display 3D models on the screen of android devices and display 3D on the layers and structures of the earth.

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