Visualizing Perceptions of Non-Player Characters in Interactive Virtual Reality Environments
Sebastian Misztal, Anna Tarrach, Madeline Ebeling, Artur Ritter, Jonas Schild · 2022
Visual effects and elements to visualize the perceptions of one’s own virtual character (also referred to as Visual Delegates) are often used in video games, e.g., status bars visualize the character’s sense of health, filters on the interface layer visualize the character’s state of mind. It is still largely unexplored whether Visual Delegates can also be used to transfer the perception of non-player characters comprehensibly. Therefore, we developed a medical virtual reality scenario using five different types of Visual Delegates to visualize three different perceptions of a virtual non-player patient. We tested for character assignment in a qualitative user study (N = 20). Our results can be used to decide more effectively what types of Visual Delegates can be used to convey perceptions of non-player characters.