Computer graphics for metaverse
Nadia Magnenat‐Thalmann, Jinman Kim, George Papagiannakis, Daniël Thalmann, Bin Sheng · Virtual Reality & Intelligent Hardware · 2022
CGI is one of the oldest international conferences in Computer Graphics in the world.It is the official conference of the Computer Graphics Society (CGS), a long-standing international computer graphics organization.CGI conference has been held annually in many different countries across the world and has gained a reputation as one of the key conferences for researchers and practitioners to share their achievements and discover the latest advances in Computer Graphics.With the change in the form of networking and intelligence in industry, manufacturing and all aspects of society, and the development of technology, we are aware of the increasingly obvious trend of evolution of intelligence in human society.Among them, metaverse is increasingly becoming a hot spot for research in various industries and has broad application prospects.It absorbs the results of the information revolution, the Internet revolution, the artificial intelligence revolution, and the virtual reality technology revolution including VR, AR, MR, and especially game engines, showing mankind the possibility of building a holographic digital world parallel to the traditional physical world.The core of the metaverse lies in the hosting of virtual assets and virtual identities.Unlike traditional games, users can experience different content, make different friends, create their own creations, and perform a series of virtual activities in the metaverse.With the popularity of smart terminals and the rise of applications such as e-commerce/short videos/games, "metaverse" has become an inevitable trend in the development of digital society.In a broad sense, the "metaverse" is a virtual space-time consisting of a series of augmented reality (AR), virtual reality (VR) and the Internet; in a narrow sense, the "metaverse" is a virtual world parallel to the real world.By wearing a helmet and headset device, one can enter a three-dimensional world constructed by computer simulation through a terminal connection".The new mode of "virtual reality" presentation and scene interaction for scene visualization will be more conducive to better visual effects and interactive operations in the digital world.The metaverse becomes the best track and new growth point for AI applications because of its huge imagination, close social attention and rich landing scenes, while AI and related arithmetic, big data and other technical fields are the technical base for the metaverse to become a kind of concrete expression in the future.Overall, with the further development of human technology and the improvement of hardware level, it becomes possible for humans to build a "meta" world.This year, CGI 2022 is still online as the pandemic prevents many researchers to come to Geneva.The conference CGI is organized from September 12 to September 16, 2022, by MIRALab at the Computer Research Centre (CUI) of the University of Geneva, in Switzerland.All presentations are online.In addition to the Visual Computer journal published by Springer, and the CAVW journal (Computer Animation and Virtual Worlds) published by Wiley, we have also included the twenty-three accepted papers in the VRIH journal (Virtual Reality and Intelligent Hardware journal published by Science Press).This special issue is composed of the six papers related to the topic of metaverse from these twenty-three accepted papers.