Design of object-oriented simulations in C++

Jeffrey A. Joines, S.D. Roberts · 2005

A set of object classes have been written in C++ which can be used to create simulation models and simulation packages. The simulations built with these classes possess the benefits of an object-oriented design, including the use of inheritance, encapsulation, polymorphism, run-time binding, and parameterized typing. These concepts are illustrated by creating a network queuing simulation language which has several notable features not available in other similar languages. Object-oriented simulations provide full accessibility to the base language, faster executions, portable models and executables, a multi-vendor implementation language, and a growing variety of complementary development tools.

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