Making the Thing
Samantha Stahlke, Pejman Mirza-Babaei · 2022
Abstract This chapter discusses the game production process, with a focus on ideation, prototyping, and iterative design. It aims to provide readers with a starting point for putting the ideas of previous chapters into practise, without depending on any particular tools or budget requirements. Various brainstorming strategies are discussed as a primer on design thinking, before moving on to examine the entire development process at a high level. The chapter espouses an iterative, agile approach to game creation. Several techniques supporting iterative and user-centric design are explained, including user stories and personas, competitive evaluation, and rapid prototyping.