Design and Implementation of WebXR Health Learning Module Application
Kirana Hanfati, Sritrusta Sukaridhoto, Dwi Kurnia Basuki, Rizqi Putri Nourma Budiarti, Evianita Dewi Fajrianti, Ilham Achmad Al Hafidz · 2022 International Electronics Symposium (IES) · 2022
The Corona-Virus Disease Pandemic of 2019 (COVID-19) has impacted every part of our lives, including schooling. Measures to prevent virus transmission have also been taken, such as the Work From Home policy. It caused various problems in understanding the lesson, especially for medical students, because most medical schools have a lot of practical lessons. Unfortunately, the practical lesson can not be done in this situation. To keep clinical learning on track in the face of a pandemic, the Environment must adjust to better train future clinicians. The authors of this work develop an immersive platform of medical learning to aid medical education in the clinical evaluation future and competency development in the healthcare education field via virtual education via a web-based extended reality (XR) experience (WebXR). This WebXR provides standard operating procedures for doing intramuscular injection and has various features like creating an account to access the Environment of intramuscular injection, giving the explanation of what VR, AR, and MR are, and also explaining more about intramuscular injection based on medical module handbooks. The authors decided to interact with the object using pointing, clicking, and dragging. This platform is a multi-cross XR platform which means it can be run on mobile VR devices, PCVR, android as AR devices, Magic Leap 1, and Hololens 2 as MR devices, so the WebXR will be a flexible web that can be accessed with various devices. Therefore, it gives advantages because of the flexibility. The authors evaluated the system using the PIECES framework and some questionnaires to give a better result.