Immersive Virtual Reality as a Tool for Education
Sara Ermini, Giulia Collodel, Alessandro Innocenti, Maurizio Masini, Elena Moretti, Vincenzo Santalucia · Advances in human and social aspects of technology book series · 2022
After introducing the topic of education in immersive virtual reality (iVR), the authors describe the methodology and procedure used to test an educational game in virtual reality. The objective of this chapter is to contribute to the definition of a format for the evaluation of educational experiences in VR by describing the methodology adopted in the mentioned case study. A group of 30 students completed a lesson in virtual reality, and their experience was evaluated through qualitative (questionnaires, thinking aloud, interviews) and quantitative (task completion and time) tools. The results show some need for improvement of the simulation, but subjects were immersed in the experience and scored highly on the final assessment on understanding the educational content.