Analysis of Usability Game Educational Learning of Wayang Characters Using Usability Scale System
Kurniawan Teguh Martono, Agung Budi Prasetijo, Abbiyu Kirana Distira · 2022 International Conference on Electrical, Computer and Energy Technologies (ICECET) · 2022
Indonesia is a country that has a lot of diversity in customs, arts, and culture in which each region has different characteristics. One of them is Puppet which is an entertainment that shows shadows, namely a jagged painting performed by a puppeteer on the surface of a screen made of white cloth. But lately, the art of puppet culture is less attractive to some people who think that this puppet culture is old and outdated. For this reason, this cultural art needs to be brought back as an effort to preserve local culture and can be used to introduce puppet figures from the Mahabharata epic such as the Five Pandavas. From these problems, an Educational Game of puppet Characters was created for the Android platform which was made using the Unity game engine and developed using the MDLC (Multimedia Development Life Cycle) method. From the application that has been made, usability testing is carried out using a System Usability Scale (SUS) questionnaire. Based on the test results, this application has a SUS score of 78.125. From this score, it can be interpreted that the application has an acceptance level of "Acceptable" on the acceptability ranges assessment, then has value of letter "C" on the grade scale assessment and has a "Good" rating on the adjective ratings assessment.