What makes VR different

Xinyun Chen · 2020

With the improvement of both hardware and software technologies, VR has become a popular and established field, which can provide more immersive experiences than other platforms. The current work seeks how and to what extent designing for and playing a VR game is different compared to a regular PC game. To accomplish this, we developed a game both in VR and on the PC and reflected on how to implement particular game mechanics and measured player experiences. We focused on input mechanics that have the same in-game effect but different input from players and applied several iterations in our game development to improve these mechanics through feedback from players. We measured the player experience scale and mechanics to see how these input mechanics influence players' experiences. As a result, we found that input mechanics with more hand interactions can provide more immersive experience. However, while physical rules are great to create realism, gameplay should also be considered during the design process.--Author's abstract

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