Virtual Reality Application for Acute Pain Therapy - User Experience

Bratosin Ioan Alexandru, Pavaloiu Ionel Bujorel, Goga Nicolae, Luca Andreea Iuliana, Podina Ioana · 2022 14th International Conference on Electronics, Computers and Artificial Intelligence (ECAI) · 2022

The use of Virtual Reality applications under the form of serious games is gaining traction in the medical domain. The development is pushed by new technological advancements in immersive Virtual Reality technology, improved game-engines and improved hardware capabilities. The user experience is an important aspect that needs to be taken into consideration while developing serious games for medical purpose. In this article we show the methods we have applied in our custom-made serious game application for pain therapy, in order to obtain and to analyse relevant user experience data. The two main tools that we have used were the System Usability Scale and the Short User Experience Questionnaire. We have used the mentioned tools to get information regarding the complexity of our system, integrity, usability, ease of use and most importantly the effects on pain. Other information that we took in consideration were game performance, user friendliness, user motivation, and user enjoyment. The results show that our initial prototype has a consistent and sustainable development as well as a noticeable effect on reducing the pain felt by the users.

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