Create a scalable and creative audio environment

Olivier Veneri · HAL - CNAM · 2008

Always increasing power of gaming platform now allow game developper to consider procedural audio content creation for the purpose of game creation. Several procedural techniques are actually used to create part of graphical asset such as object's texture or to generate character motion but sound was still a challenging domain of game procedural content creation. The aim of this conference is the description of a new software framework for game audio creation named GAF (Game Audio Framework.

Read the paper · More papers on PaperTik