A QoE evaluation of procedural and example instruction formats for procedure training in augmented reality
Eoghan Hynes, Ronan Flynn, Brian Lee, Niall Murray · 2022
Augmented reality (AR) has significant potential as a training platform. The pedagogical purpose of training is learning or transfer. Learning is the acquisition of an ability to perform a procedure as taught while transfer involves generalising that knowledge to similar procedures in the same domain. Quality of experience (QoE) concerns the fulfilment of the application, system or service user's pragmatic and hedonic needs and expectations. Learning or transfer fulfil the AR trainee's pragmatic needs. Training instructions can be presented in procedural, and example formats. Procedural instructions tell the trainee what to do while examples show the trainee how to do it. These two different instruction formats can influence learning, transfer, and hardware resource availability differently. The AR trainee's hedonic needs and expectations may be influenced by the impact of instruction format resource consumption on system performance. Efficient training efficacy is a design concern for mobile AR training applications. This work aims to inform AR training application design by evaluating the influence of procedural and example instruction formats on AR trainee QoE.