Investigating the Use of Planning Sheets in Young Learners’ Open-Ended Scratch Projects

David Gonzalez-Maldonado, Alex Pugnali, Jennifer Tsan, Donna Eatinger, Diana M. Franklin, David Weintrop · 2022

Open-ended tasks can be both beneficial and challenging to students learning to program. Such tasks allow students to be more creative and feel ownership over their work, but some students struggle with unstructured tasks and, without proper scaffolds, this can lead to negative learning experiences. Scratch is a widely used coding platform to teach computer science in classrooms and is designed to support learner creativity and expression. With its open-ended nature, Scratch can be used in various ways in the classroom to meet the needs of schools and districts. One challenge of using Scratch in classrooms is supporting learners in exploring their interests and fostering creativity while still meeting the instructional goals of a lesson and ensuring all students are engaged with, and understand, focal concepts and practices.

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