HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm

Bernhard E. Riecke, David Clement, Ashu Adhikari, Denise T. Quesnel, Daniel Zielasko, Markus von der Heyde · 2022

Motion sickness, unintuitive navigation, and limited agency are critical issues in VR/XR impeding wide-spread adoption and enjoyable user experiences. To tackle these challenges, we present HyperJump, a novel VR interface merging advantages of continuous locomotion and teleportation/dashing into one seamless, hands-free, and easily learnable user interface supporting both flying and ground-based navigation across multiple scales.

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