An Exploration into Artificial intelligence based advancement in education field
Eshan Sengupta, Munish Saini, Madanjit Singh, Jaswinder Singh · 2022 2nd International Conference on Advance Computing and Innovative Technologies in Engineering (ICACITE) · 2022
The improvisation of artificial intelligence inspired technologies like augment and virtual reality for implementation of blended learning in classrooms has created a buzz in the field of education. We conducted a research study to investigate the usage of virtual or augmented reality in teaching, as well as two separate theme analyses, to get a better overview of the challenges and expectations of the educators by adopting these technologies. The first analysis looked into the implementations and reported motives offered by instructors in academic literature for building virtual reality learning environments, whereas the latter looked into the issues that have been documented. According to these assessments, the majority of academics utilize virtual reality to improve students' intrinsic motivation and build their interactions using a limited set of variables such as constructivist pedagogy, collaboration, and gamification. Similarly, the great majority of educational virtual reality deployments discovered in our research are in a small number of educational disciplines. Following that, we introduced and compared a variety of contemporary virtual reality technologies, highlighting their potential to address some of the issues raised in our studies. However, these tools are not without problems, therefore we end this study by proposing various innovative ways to potentially solve them, and prospective possibilities for future academics interested in using these developing innovations to learning.