Virtual Online Living Spaces - The perfect home in the imperfect dream society of digital space
Bartosz Sliwecki · eCAADe proceedings · 2021
Cheap VR technologies have fed the online community a boasting dose of bored individuals that crave rapid, on demand, interactive entertainment, which is freely available on platforms such as VR CHAT. Up to today, VR platforms primarily exist as an extra layered multimedia entertainment platform with fairly shallow character development and scene use. Through the use of such platforms, a general assessment of key traits was formed based on the population status of the most visited worlds by the general public throughout a typical week. Six key traits were used as a baseline view in order to better understand the relations between each world and how the individual differences could have influenced the final result. the traits were design quality, complexity, lighting conditions, function, scale, and asset amount. The final results proved that pre-pandemic online populace chose worlds of fairly mid ranged traits almost all across the board, with the exception of lighting conditions and representative function. Gathered information will form a basic understanding of the desires of the virtual human counterpart, and from a clearer view of the trends in virtual architecture design for online living spaces.