Capturing a snapshot in VR space

Daiki Yamada, Michael M. Cohen · SHS Web of Conferences · 2022

We propose a new way to capture snapshots in virtual space. We created a demonstration of how this method could be incorporated into other VR (virtual reality) contents. Using an Oculus Quest HMD (headmounted display), we created VR utility that runs on game engine Unity. We used bimanual controllers to take snapshots. The area framed by the bimanual controllers can be cropped and saved as a PNG image. It also has the functions to zoom in and out of the camera using the position of the player’s HMD, to capture non-horizontal images, to dynamically apply graphical effects, and to create stereoscopic imagery. This system is a more intuitive and fun way to capture virtual snapshots.

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