Beni Başka Âlemlere Götür! Kullanıcı Temelli Metaverse Etkinlik Deneyimi
Metin Argan, Mehpare Tokay Argan, Halime Dinç · İnternet uygulamaları ve yönetimi/internet uygulamalarý ve yönetimi · 2022
Metaverese can be considered as one of the most talked about virtual reality channels in today's world, and it is also widely used as an entertainment tool. In this study, this virtual medium or realm was investigated as an experience tool among university students participating in metaverse leisure activities. Within the scope of the research, semi-structured interviews were conducted with the participants who experienced metaverse activities. The results of this study revealed eight themes titled as illusory presence, FOMO-based non-French, escape, flow, instant gratification, horizon line, spirit realm and virtual symptomatic. The findings show that metaverse channels, which are an indispensable part of today's life, are also widely used as a means of experience, entertainment and pleasure. As a result of the metaverse literature review and interviews with the event users of the metaverse, the researchers concluded that this new virtual environment is widely used for purposes such as getting rid of boredom, having new experiences, having fun, and establishing social interaction.