GDI Graphics

Adam Dawes · Apress eBooks · 2010

Now, it is time to start putting the knowledge you have acquired so far into writing a game. The approach that we will take over the next few chapters is to build a straightforward and easy-to-use game framework that we can use to develop our creations. This framework will take care of all the problems and device diversity that you have discovered in your journey so far, keeping as many of these details as possible tidied away so that we don’t need to worry about them. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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