Drawing with GDI+

Apress eBooks · 2006

If you’ve programmed rich graphics in the pre-.NET world, odds are you used the GDI (Graphics Device Interface) API. The key idea behind GDI is that your code can paint graphics to different devices (printers, monitors, and video cards) using the same set of functions, without needing to understand the underlying hardware. In turn, Windows ensures compatibility with a wide range of clients, and (to a certain extent) makes use of optimizations that the hardware might provide. Unfortunately, mastering the GDI functions requires coding wizardry and hard work. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Read the paper · More papers on PaperTik