Teaching cybersecurity through games: a cloud-based approach
RICHARD S. WEISS, Michael E. Locasto, Jens Mache, Vincent Nestler · Journal of computing sciences in colleges · 2013
Incorporating information security into the undergraduate curriculum seems to be a topic of growing interest to CCSC-NW attendees. In addition, it is receiving increased attention nationally in the proposed ACM/IEEE CS2013 Curricula Guidelines [1]. This area will be one of the new core requirements. The goal of this workshop is to provide faculty who have little experience in this area with some of our most recent tools and resources that would facilitate their incorporating this knowledge area into their curriculum. It builds on previous similar workshops in this area. In this tutorial, we will describe the use of cloud-based environments for developing and disseminating hands-on security exercises. We present one security game that we have developed on Amazon's AWS cloud environment and an exercise that was developed on The RAVE. Participants will learn about the framework we have developed for providing instructors with competitive, interactive exercises through the system EDURange[2]. EDURange is a new framework for creating exercises and games in a variety of environments including remotely hosted web services, i.e. cloud computing. They will learn about these exercises from two viewpoints. As players, they will learn about network security. As instructors, they will learn how to use these security exercises in the classroom, and they will learn about the scenario description language, which they can use to create games for their classes.