Large-Scale Terrain Rendering for Outdoor Games

Ferenc Pinte ́r · 2012

Visualizing large scale (above 10 km2) landscapes on current generation consoles is a challenging task, because of the restricted amount of memory and processing power compared with high-end PCs. This article describes in detail how we approach both limitations and deal with the different content creation, rendering, and performance issues. After a short explanation of the decisions and tradeoffs we made, terrain-content generation and rendering methods will follow. We conclude by listing the pros and cons of our technique, measured implementation performance, as well as possible extensions.

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