X-Windows Simulation of Steam Power Plants Based on Physics Principles

J.M. Giron-Sierra, J.A. Gomez-Pulido, B. Andrés-Toro · 2005

We have developed a simulation of the thermodynamic cycle of Rankine, frequently used by steam power plants. We adhered to the Object Oriented new archetype of programming, using C++. The simulation is based on a model we built from physics principles, with differential equations to consider time evolution of the variables. The modeling has been done by assigning a different object to each of the main subsystems (boiler, turbine, condenser, etc.). The simulation is coordinated by another object: the scheduler. We have two versions, for demonstrations on PCs, or SUN with X- Windows. The simulation is prepared for conceptual teaching, ready for technical refinements and the embedding of artificial intelligence.

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