Exploring the Third Dimension

Apress eBooks · 2007

You’ve seen how to take a point in three-dimensional space and project it onto the screen so that it can be rendered. Projection is only part of the process of rendering a 3D scene; you also need to manipulate the points in the game to update the scene from frame to frame. This Charpter introduces the matrix , which is a kind of mathematical shortcut used to manipulate the position and orientation of objects in a game. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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