UDK Overview

Robert Chin · Apress eBooks · 2012

This chapter covers the basic background information needed to get started with Unreal 3D games development for iOS and for the hands-on examples that follow in subsequent chapters. To start, we take a quick tour of the Unreal Development Kit (UDK) and familiarize those new to Unreal with the development environment. We cover the Unreal Editor, which is where levels are built and assets within the UDK are imported and managed. Some examples of UDK assets are textures, materials, static meshes, skeletal meshes, and sound cues. These are all covered in this chapter. Finally, information specific to game development on the iOS platform using the UDK is also covered. Readers who already use Unreal might want to jump ahead to this section.

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