Reading 3D Wor(l)ds: Poetic Words for the High Tech Generation
Diogo Marques · 2013
Concerning the mutable, three-dimensional, kinetic and tactile aspects of 3D words in works of digital poetry, it is my intention to outline a comprehensive analysis of this genre in virtual environments such as CAVEs and Second Life. I will try to demonstrate that in these virtual platforms words can behave as living organisms that establish a paradigmatic relationship of cyclic creation between both author and reader, referring to what I call Poetic Words for the High Tech Generation. Finally, this chapter will also state some evidence regarding the potentialities of digital poetry as an alternative method of teaching poetry through experiential learning, by analysing some of the studies conducted in reading and visualising habits through eye tracking technology.