Using DirectX

Matthew Tagliaferri · Apress eBooks · 2003

You may not have noticed , but the drawing speed in some of the previous games was a bit slow—okay, maybe more than a bit slow. The slowdown was most noticeable in the NineTiles game from Chapter 3, “Understanding Object-Oriented Programming from the Start.” In fact, I was originally going to add an opening animation sequence that showed all the tiles flipping over simultaneously, but this turned out to be too slow. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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