Animating Organizational Patterns
Tomáš Frt'ala, Valentino Vranić · 2015
Organizational patterns are the key to a stepwise adoption of agile and lean approaches and to a piecemeal growth of agile and lean organization of work. However, their text description is not easy to comprehend. In this paper, we introduce our initial efforts towards establishing an approach to animate organizational patterns as text adventure games. Players pass through a series of scenes described using Erickson's conversational hypnosis language patterns in order to better evoke their experience. The game scenario space is expressed using UML state machine diagrams. The approach is presented on adventure games we created for the Architect Also Implements organizational pattern.