Performance Evaluation and Optimization Mechanisms for Inter-operable Graphics and Computation on GPUs

Yash Ukidave, Xiang Gong, David R Kaeli · 2014

Graphics Processing Units (GPUs) have gained recognition as the primary form of accelerators for graphics rendering in the gaming domain. They have also been widely accepted as the computing platform of choice in many scientific and high performance computing domains. The parallelism offered by the GPUs is used for simultaneous processing of compute and graphics by applications belonging to a range of domains. The availability of programming standards such as OpenCL and OpenGL has been leveraged to achieve the compute-graphics interoperability in the same application.

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