Human interaction data acquisition software for virtual reality: A user- centered design approach

Gavriel Salvendy, Waldemar Karwowski · 2016

This paper presents a Virtual Reality (VR) system - Ergo VR - that is being developed to allow the visualization and measurement of Human behavior interaction&s;s variables in virtual environments, to be mainly used in studies in Ergonomics in Design. The first section of the paper justifies this system&s;s creation compared to the commercial solutions available. The second section describes the development of Ergo VR, in particular the definition of its concept and implementation in a User-Centered Design perspective. As the most important feature of Ergo VR, stands the automatic data collection of variables of behavioral interaction such as: dislocation paths, trajectories, collisions with objects, orientation of the field of view and occurrence of events triggered by user&s;s actions. Ergo VR is being developed and validated in studies at the Ergonomics Laboratory of FMH - Technical University of Lisbon and serves as a tool for two research projects, supported by a grant from the Portuguese Science Foundation.

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