Real-Time 3D Virtual Worlds (Building the virtual environment, constructing the space, the characters, the staging; skills required, degree of difficulty.)

Nick Iuppa, Terry Borst · 2012

Serious games have begun to use more story elements to advance the training objectives of the simulation. As serious games become even more immersive, user demands for story are likely to increase, just as they have for entertainment videogames.

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