Battlefield visualization on the responsive workbench

Jim Durbin, J. Edward Swan, Brad Colbert, John A. Crowe, R. King, Tony King, Christopher Scannell, Zachary J. Wartell, Terry Welsh · 1998

In this paper we describe a battlefield visualization system, called Dragon, which we have implemented on a virtual reality responsive workbench. The Dragon system has been successfully deployed as part of two large military exercises: the Hunter Warrior advanced warfighting experiment, in March 1997, and the Joint Counter Mine advanced concept tactical demonstration, in August and September 1997. We describe battlefield visualization, the Dragon system, and the workbench, and we describe our experiences as part of these two real-world deployments, with an emphasis on lessons learned and needed future work.

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