Research on robotic competition system for STEAM education

Yongli Wang, Jiaxin Song · 2021 2nd International Seminar on Artificial Intelligence, Networking and Information Technology (AINIT) · 2021

Based on STEAM education, this paper developed a set of robot competition system. The competition system is divided into competition platform and robots. Through the uploaded man-machine perspective, the game image, position and other information will be displayed in real time, and the action of robot will be controlled programatically by Scratch in automatic and human-controlled way. Finally, the automatic scoring system can complete the score evaluation.

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