Teaching accessibility awareness with games
Greg Gay · 2021
Serious games have become more common in higher education as tools for delivering experiential learning. They are particularly useful during times of crisis like the COVID-19 pandemic, with almost all learning switching to virtual as populations isolate and people learn from home. Creating such games for typical able learners that are also accessible to learners with disabilities can be challenging, with few existing examples to learn from. The Accessibility Maze was created to teach web accessibility basics through experiential learning, to model accessible web-based game design, and as a game playable independently with a screen reader.