A One-Player Strategy Game

Jeremy Kerfs · Apress eBooks · 2011

With the framework in place, you can now write the code to create a playable game. The trick here is always to make your code as efficient as possible. When games become more complex and involve more sprites, they can begin to slow as the processor struggles to keep up. You avoid this with some clever techniques that can ease the load. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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