GPU Programming

Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama, Daniel Weiskopf · 2006

THIS BOOK COVERS two seemingly very different applications of volumegraphics: on the one hand, “special effects” and realistic rendering of clouds, smoke, fire, and similar effects for computer games, movie production, and so forth; on the other hand, the scientific visualization of volumetric data. How do these different fields fit together, and why are they covered in the same text?

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