Menus, a HUD, and Deployment

Apress eBooks · 2008

We’ll warn you right off the bat: this is going to be another odds-and-ends chapter. The initial design was to produce all of the interface-related items we would need: a health bar, score, map transitions, and a main menu. However, since these tie in with the constraints we’ll be dealing with on the Xbox 360, and because thus far we haven’t touched the thing, it seemed like a perfect time to introduce the concept of deployment. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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