Research on Interactive Object Generation in VR Games Based on Grid Deformation

Jian Du, Shengwei Qin, Zhonghua Li, ZiLong Wu · 2021

In order to make the objects in VR games more diverse and the interaction more immersive, this paper investigates the interaction process of object generation in the VR environment of head-mounted devices. Based on Laplacian grid deformation and Loop subdivision methods, interactive handles are used to generate 3D objects in the VR environment. Variable game objects are implemented in the VR game, which simulates the plant growth. Players can control the morphological changes of any object through the handle, so that the user's self-made content is presented on the user's retina in a way that meets the requirements of game precision. In the experiment of this paper, the deformation and growth process of plants are simulated, and the user interaction is freer and the experience has more realistic immersion.

Read the paper · More papers on PaperTik